World 6 (also known as the Koopa Kingdom) is the sixth and final world of Super Mario World 2: Yoshi's Island and its re-release Yoshi's Island: Super Mario Advance 3, resembling the landscape and environment of Yoshi's Island.The world contains eight normal levels.Its mini-boss is Tap-Tap the Red Nose; the main and final boss is Baby Bowser.This world includes many dangerous … If you did it right, you'll bounce above the screen and to a bonus area! Hit the bucket above him for some coins if you want. If he gets too far away, simply backtrack and return to respawn him. Unlike regular Goonies, Skeleton Goonies cannot be ridden--jumping on one turns it into a Flightless Skeleton Goonie that will run along the ground. Now it's just a simple matter of jumping to the next large cloud and then to a series of mountain peaks en route to the next area--all while still avoiding Kamek (and more Goonies) of course. Above the three Little Skull Mousers ahead (under an enclosure with two Sluggers) is Red Coin #20 at the end of a line of four coins. Then jump through the Middle-Ring (Stars: 31/54). Go through the flippers and use the ledges to climb up above another Chomp-made gap, collecting Red Coin #14 as you go. For now, ignore the pipes and run forward. Next, hop onto the yellow flatbed ferry. Could be used for "starry" levels. Collect all the coins above, then pound the higher two crates for six stars each (Stars: 43/54), and then pound the bottom crate if you need an additional six stars (Stars: 49/54). Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. The timing for getting on there is tricky, so I recommend just using a big hovering jump to reach the flatbed ferry on the other side instead. A Zeus Guy challenges you on an island between two Chomp pits, so simply push him down into one. Next you'll have to jump a couple pits while contending with an additional long Firebar. Farther down, there will be more Goonies to contend with. If you got the key, you can enter the locked door and face a Bandit in the following mini-battle: Popping Balloons. Return to the hub room and take the pipe north back to the fourth level. You'll pass through thirteen coins set at a certain distance away from each other. Now instead of going forward, drop off the left side of this ledge and hold right to land in a lower passage to the right of the second twirling tier. Make sure you have a full stock of eggs and make your way to the other side of the room--enter the pipe at the far end (the one in the wall, not the floor). Hop over a lava pit ahead, avoiding a Lava Drop, then at the end of the next line of coins is Red Coin #3. Do a hovering jump before landing on the very long falling block below, and at the end, jump into the nook to claim Red Coins #10 & #11 as well as Flower #4. (This will also change the setting of the title screen from Yoshi's Island to the Koopa Kingdom!). Yoshi will come across five stone pillars. (Your direction should be slightly more left than up.) And likewise if you landed on ×2 in this scenario, you'd have 2 × 9 = 18 and wind up with 19 lives total. Both clouds contain five stars each (Stars: 10/54), so if you want them, make sure either to bring eggs with you into the stage or just use an Anytime Egg special item. Now enter the boss door. The wheel on the left contains eight + signs and six × signs, meaning the number of lives you'll win will be either added to your total or multiplied. Aim carefully, because it will take approximately six hits to whittle Salvo down the size and defeat him--thankfully the room is small enough that your eggs should bounce around and hit him multiple times. SNES, Switch, SNESClassic. He'll leave you alone unless you draw him out by flicking Yoshi's tongue at him, at which point he'll pursue you like any Bandit. Above you is another pipe producing Shy-Guys and a super blue watermelon (ignore the watermelon this time). There are Cloud Drops patrolling this shaft, which can be eaten. When you're done, drop to the relative safety of the flatbed ferry below, picking up Red Coins #3 & #4 as you fall. Now return to the sewer hub, take the uncorked pipe leading north, hit the Middle-Ring (Stars: 45/65), and go inside the pipe in the wall on the right to leave this maze at last. Fill up, then look for a winged cloud high above the egg block--hit it to obtain a Key. Yoshi then goes back to tell the other Yoshis what happened. Be sure to grab the third-to-last coin in this line as it is Red Coin #20. At the next pit, defeat the Dancing Spear Guy before hitting the winged cloud above, which creates a red platform over the abyss. Continue upward to find another Mace Guy to defeat. Use the big spring ball to bounce to the upper area and activate the Middle-Ring (Stars: 30/35). Be careful on the last peak, through, as the top of it will begin to tumble off once you step on it, so jump quickly over to the next cloud. Take the tracks below the platform down and go right at the fork. You can pound this crate for six stars (Stars: 16/54), but it's unlikely you'll be able to gather all the stars before some fall into the pit below. Three Kaboombas are trapped in there as well. It was released in 2015 and has a large number of differences from the original and the GBA version surrounding gameplay, storyline, content and graphics, and features. Above are a bunch of cracked blocks arranged in a checkerboard pattern. Go forward, ignoring the Bandit in hiding behind some mushrooms, and hit another bucket if you want more coins. Next up are four mountain peaks you must jump across--be careful on the fourth and final one, as it will tumble into the abyss as soon as you land on it! The grand prize you can go for is ×3. After this stage, Yoshi will obtain a key to the next world! To the right of the mushrooms is a Coin Bandit. Back on the world map, your scores will from all eight stages will be tabulated. The player has to go across, but the player should not stand on the last pillar for too long, because the top collapses, potentially causing Yoshi to fall into a pit. Feel free to either eat or ignore the Dancing Spear Guys you pass. ALL RIGHTS RESERVED. Now hit the switch and very quickly loop back up and around on top of the newly formed ! You should clear the second gap with no problem, then there is a rolling Chomp Rock afterward. Restock, making sure to not get hit by Kamek. Pick up Red Coins #15 & #16 in the middle of the coins here. At the third gap, get rid of both enemies and hit the winged cloud again to create the last red platform you need here. Just avoid the Ravens or stomp them to defeat them, as these Ravens can't be eaten. Turn around and use an egg to pick up Flower #2 below the second platform. There is another switch at the end if you need more time on the ! Once you've cleared the way, return to the Arrow Lift and carry it in Yoshi's mouth. The player has to quickly jump onto one of the platforms, as the first one will start … Bounce off the Bumpty on the rock below you to collect Red Coin #12 above it, then hover through Red Coin #13 located within the second coin trio afterward. Advance to the right until you find an egg block above a log bridge. Directly above the platform with the Spear Guy is an invisible winged cloud containing a switch. If you did it right, the Green Glove will have thrown his egg into Red Coin #16 just to the left of him! (Do not touch that metamorphosis bubble yet! You'll also find a couple Bumpties. Stand on the right to pick up Red Coins #3 & #4, then move to the left for Red Coins #5 & #6 (this will also enable you to evade the Hopping Tap-Taps). In the fifth and final bonus room are three crates. Collect Red Coin #12 among the coins next to the egg block and then resupply. If you don't have a full complement of six eggs, I recommend taking the south pipe first, leading to a very short fifth "level." At the top, two hanging Blow Hards will aim and fire projectiles at you, so jump quickly past them and enter the door. Toss eggs into the spikes to pick up Red Coins #5 & #6 on either end of the pit (you'll probably have to hover jump to the other side to claim the red coin on the left). From the cloud, ride the red flatbed ferry up. Run until you see a wall of spikes. Be very careful, though, because if you land on ×0, then you will lose all the lives you bet--which means that if you bet on all the available lives that the game let you wager, then you'll come away from this bonus challenge down to your last life! The best method of attack for these foes is to eat the red coin off the Coin Bandit--do so here to obtain Red Coin #1. Afterward, you'll come across four Dancing Spear Guys under a Skeleton Goonie and Flower #1. A thick wall of thorns cuts you off from the coins. Jump to the ledge where the Wild Ptooie Piranha was, and ignore the pipe for now. After some moving terrain, you'll encounter a Big Boo as well, but with no walls in this area, simply pass underneath the large foe. Once the mini-battle is over, go through the flippers on the left, refill at the egg block below, and backtrack to where the two winged clouds are. This time, there is no source for eggs (and as before, there are no Lemon Drops in this battle). As such, at least throughout the first area of this stage, you must give your highest priority to evading Kamek each time he flies through. Beware of a Skeleton Goonie at the end who will try to drop a bomb on you! A Middle-Ring (Stars: 30/30)! Cross the log bridge and eat some Goonies as you scale the mountain peaks ahead. After you cross a gap (don't bother to jump) onto a lower mountain peak, jump (without touching the control pad), and you should land on a floating double-log platform containing Red Coin #11. If you earned perfect scores of 100 in every stage, Extra Stage 5 and Bonus Challenge 5 will become available to you! In addition to the eponymous dinosaurs, the games feature baby versions of the staple Mario cast. Now go left onto the green flatbed ferries. Climb carefully and patiently. Directly below is a second Green Glove on this side whose barrage you must avoid while grabbing Red Coin #20 above him. The message block tells you Yoshi can carry Arrow Lifts in his mouth. Helicopter Boshi lands at Raphael the Raven's Castle. And above the second such pit (between the two earthen columns) are Red Coins #9 & #10. Get an egg ready, and make sure to toss it at the Jean de Fillet that will hop out of the lava in your direction. If this Bandit sees you, he'll flee with the red coin he's carrying. You'll also see Red Coin #19 under another Chomp Rock on a tiny platform, which is this time guarded by a horizontally moving Lava Drop. Yoshi's Island is a Spin-Off series of the Super Mario Bros. franchise.. Now enter the pipe in the wall to your left. Go right a little bit to spawn more Goonies. Be careful not to be shoved by the rock as you climb. At the end, your Chomp Rock will uncover an invisible winged cloud. Before jumping any farther, wait for another Bouncing Bullet Bill to fire, then lure the foe up as you jump out. Throw eggs to break up the dirt wall to the right, and at the end you'll find Red Coins #7, #8, & #9 as well as Flower #3. Once the Green Gloves are gone, backtrack to the Chomp Rock. Full-game Leaderboard Level Leaderboard View all 1 ... 5-6: Welcome To Cloud World 5-7: Shifting Platforms Ahead 5-8: Raphael The Raven's Castle 5-E: Kamek's Revenge 6-1: Scary Skeleton Goonies! When a Baron von Zeppelin drops a Bandit down to you, run him over with the Chomp Rock. Go back to the moving platforms to your left to lure all four enemies out of the passage you need to take. One or two might still remain--just push them out of the way with Yoshi's tongue, then toss an egg up in the left part of the room to claim Flower #2. Now jump to a spinning log with Red Coin #15 right over top of it, and you'll also notice a Chomp Rock on a tiny platform with Red Coin #16 underneath it. This room is comprised of various "levels" connected by pipes, and you enter on the third level. Now follow the red arrow down to a new area. Eat him, and just as with a super red watermelon, Yoshi will be able to breathe fire three times. The game begins with Stork delivering the twin babies Mario and Luigi. Eat the Little Skull Mouser that comes your way and hit the winged cloud above if you need five stars (Stars: 45/60). After the twirling tiers, you'll have to jump up some platforms while contending with three lines of Flightless Goonies and three Bowling Goonies. You'll pass by several globes, the last two of which are occupied by Ravens that encircle them. The map that the stork was using landed near Yoshi as well. You'll soon encounter a Green Toady. Once you reach the Chomp Rock on the right, push it down the slope before you over a couple Boo Guys, but don't follow it--let the rock roll off-screen. For most of this stage, you'll be pursued by none other than Kamek himself. More Skeleton Goonies are ahead, two of which are carrying bombs to drop on you. Run through the Middle-Ring as you prepare for the final stretch (Stars: 30/30). Here at the end, you'll notice a single post that has no block on top of it. Once it drops, jump onto the yellow flatbed ferry slightly to your right, which has respawned at its original position. On this next slope are a pair of Sluggers batting a Chomp Rock between each other! Another long Firebar will be in your way. Hover jump over the pit of spikes ahead, and then immediately Pound The Ground to stun the hanging Blow Hard before it can attack you. Now ride the flatbed ferry down, using the globes as refuge from the pesky Ravens. At the end, you'll find Flower #1 (finally, a collectible!). Don't even try to outrun him in this form--jump! You'll find yourself in front of a locked door. Throw an egg into the pit with Flower #3 to nab it. (Yes, there's a fair bit of math involved in this challenge!) Then 2 + 9 = 11, so you would come away with 11 extra lives--and have 12 lives total. You'll be evading three large falling blocks when you reach these two red coins, and you need to move fast enough so that you can get on top of the third falling block (use a hovering jump), and from there onto a ledge with Flower #5 on it, as well as Red Coins #16, #17, & #18 behind it. Run and hover jump around the point they descend as stairs, and hover right in order to grab Flower #1. Climb up the ledges ahead, and as you reach the third ledge, go back left and make a long hovering jump back (you'll probably need two hovers) to reach an area above where you came in. Blocks you've created. You'll find Flower #2 buried at the top of the dirt mound ahead, but a pair of Zeus Guys will also start punching their way through as well! Hit the Middle-Ring (Stars: 25/25). Hop from block to block, collecting the coins. You'll first have a couple Lava Bubbles to deal with (who can be eaten) and afterward Lava Drops (who are effectively invulnerable). Stay on the flatbed ferry and eat up the projectiles spat at you by the Piranha, then use three egg tosses to destroy it (it's best to hit it twice, then fill up on eggs, leaving you five in reserve after it's gone). Do hit the winged cloud after that deceitful bucket to drop down five stars (Stars: 10/60). You should see your third metamorphosis bubble down here above a cloud platform, so get it. Above the first Chomp-made pit are Red Coins #7 & #8. Yoshi's Island for GBA cheats - Cheating Dome has all the latest cheat codes, unlocks, hints and game secrets you need. SNES, Switch, SNESClassic. Backtrack left a little bit and take the next pipe south, back to the second level. Now is the time to grab it! Boss 10: Raphael The Raven's Castle Located on block: 5-8 This fight can be easy, or it can be hard. Exit back to the sewer hub, take the pipe leading north to the first level, and enter the pipe in that left wall. Up next are three towers with three nooks each. 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